[Bf-committers] GSoC 14 Project

Ronan Ducluzeau zeauron at gmail.com
Sat Mar 8 17:59:20 CET 2014


+1 to Grease Pencil Input Node idea.


2014-03-08 11:46 GMT+01:00 Thomas Beck <software at plasmasolutions.de>:

> Hi Greeshma,
>
> first of all - I don't get the headline? Was that your application for
> GSOC? Or your wish for it?
>
> In fact, the functionality you're asking for was different from the
> functionality you're referring to in "Pencil". But one is sure: The basic
> need for this functionality is there too! I think we have to dissect two
> use cases here:
> 1) For preparing animation work and doing quick annotations the current
> tool is awesome already - we use it in our studio often and are very
> satisfied with it!
> 2) For doing some motion graphics stuff (like drawing frame by frame and
> then exporting it as an image sequence / having it as a seperate render
> pass) it could be equally awesome - every bit is there, but it's too
> cumbersome to work with. I already talked with Sergey about this feature a
> while back - but my lack of time made it impossible to tackle the
> implementation. I'll append some information about how and why this second
> use case would be useful - and how we are doing it at our studio at the
> moment (btw.: we could use AE for it but we love Blender too much to use AE
> ;) )
>
> Our use case
> -------------------
> Say we got a video file with an actress in front of a green screen. She
> moves her finger to the music and I want to draw the outlines of the finger
> as an overlay like on traditional 2d animation. I can do all this perfectly
> with the current system (onion mode, strokes persisting only one frame..)
> but when it comes to rendering we're almost lost... What we would need is a
> GP layer that would contain only the strokes and an alpha mask. Then we
> could easily compose them over a footage and alter it when needed.
>
> That's exactly the effect in AE http://youtu.be/rAhFDMDwzl0?t=4m26s
>
> How are we doing it atm
> -----------------------------------
> We're doing it by stroking with the GP first, then deleting all objects,
> assigning this GP Datablock to the scene, set the "transparency" setting on
> the render Tab to "transparent" and render out an OpenGL animation (that
> contains only the drawing) through the camera. Then I import it back into
> the compositor and add it to my footage... hope you see how useful it could
> be and how cumbersome it is atm - too much importing - exporting to be
> quick and easy..
>
> Greetings, Thomas
>
>
>
>
>
> 2014-03-08 4:56 GMT+01:00 Joshua Leung <aligorith at gmail.com>:
>
> > Hi Sean,
> >
> > I have checked that link, and yes, the large proportion of functionality
> > present there is available in some form (specifically, try combining
> Grease
> > Pencil sketches in the 3D or Image Editors with the relevant mode in the
> > Dopesheet, and with the relevant panels open (to adjust
> > layers/colours/etc.) and all of the basic functionality necessary is
> > present). Sure, we can't exactly have bitmap fills in the current system,
> > but then again, that's starting to encroach on simply being a full-blown
> 2D
> > animation tool for final output. In that case, a dedicated tool is
> probably
> > better suited to the job.
> >
> > >From the context provided in the original mail, it sounds to me like
> > Greeshma was more interested in the basic case - sketching for motion
> > planning - than the full-blown sketch-based 2D animation tool. (Greeshma:
> > Correct me if I'm wrong about this :)
> >
> > Regards,
> > Joshua
> >
> >
> >
> > On Sat, Mar 8, 2014 at 4:44 PM, Sean Olson <seanolson at gmail.com> wrote:
> >
> > > Joshua, not sure if you clicked his link.  It looks like it's much more
> > > in-depth than grease pencil.  It's basically a full 2D Animation Suite
> > > called "Pencil".
> > >
> > >
> > >
> > >
> > > On Fri, Mar 7, 2014 at 10:24 PM, Joshua Leung <aligorith at gmail.com>
> > wrote:
> > >
> > > > Hi Greeshma,
> > > >
> > > > We already have the Grease Pencil functionality [1] for this.
> > > >
> > > > Regards,
> > > > Joshua
> > > >
> > > >
> > > > [1]
> > > >
> > >
> >
> http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Sketching
> > > >
> > > >
> > > > On Sat, Mar 8, 2014 at 4:11 PM, greeshma <
> greeshmabalabadra at gmail.com
> > > > >wrote:
> > > >
> > > > > Hello everyone,
> > > > >
> > > > > why can't we add a feature like pencil for sketching in the blender
> > > > similar
> > > > > to http://www.pencil-animation.org/  ...
> > > > > it would be cool and helpful for budding animators.
> > > > >
> > > > > We can also make UI and basic navigation between projects more
> > easy,so
> > > > that
> > > > > people can work upon different projects simultaneously.
> > > > >
> > > > >
> > > > > Greeshma Balabhadra
> > > > > Sophomore Undergraduate
> > > > > IIT Guwahati
> > > > >
> > > > > fb.com/greeshma <http://facebook.com/greeshma.balabadra>
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