[Bf-committers] Color storage - color pickers
sergey.vfx at gmail.com
Wed Jun 18 14:26:39 CEST 2014
Don't really see a reason for the change. In the production you usually
have a dedicated steps which are to be done in the display space (for
example, grading). And those steps are not gonna to be all of a sudden
moved from one display device to another one, that'd ruin everyone's day.
Even if the colors are stored in the scene linear space you can't be sure
that changing display device, say, from sRGB screen to XYZ projector would
preserve the same exact look and feel.
There're just stuff which is to be done in display space and stuff which is
to be done in the scene linear space. You need to be aware of this.
It might be, however, some stuff which is wrongly being supposed to happen
in the display space.
On Wed, Jun 18, 2014 at 8:01 AM, Antony Riakiotakis <kalast at gmail.com>
> There is something thing that looks error-prone with the current color
> storage scheme: Any colors stored as PROP_GAMMA will be stored in the space
> of the device the file was saved in. This will invalidate those if the file
> is opened on a computer where the display device is different. Maybe all
> color properties should be stored as linear (or reference space) instead?
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> Bf-committers at blender.org
With best regards, Sergey Sharybin
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