[Bf-committers] Mask-based extraction modifier

Crs Mrn mahri726 at gmail.com
Tue Jun 17 12:54:32 CEST 2014


Thanks ! I really didn't know about it and searches gave me just this
script. Could this addon be merged in Trunk, so anyone could benefit from
its tools by default?
În data de 17.06.2014 13:28, "Roberto Roch" <thisroomthatikeep at gmail.com> a
scris:

> Those features are already available in SculptTools addon, and I guess the
> meshextract script you linked to is part of it.
>
> Just press f6 after extraction or look at the last operator panel and
> you'll be able to select the extraction mode (solid, single sided, flat),
> thickness and smoothing.
>
>
> On 17 June 2014 12:12, Crs Mrn <mahri726 at gmail.com> wrote:
>
> > Hi. Someone did a script that could create geometry from mask, in the
> same
> > way as it is done in Zbrush, to create clothes for characters.
> >
> >
> https://github.com/MadMinstrel/blender-sculpt-tools/blob/master/meshExtract.py
> >
> >     I was wondering if this script could be made into a modifier, with
> more
> > advanced features such as thickness, single side extract etc. This kind
> of
> > modifier would be pretty useful in some cases, in sculpting pipeline.
> (see
> > Zbrush examples).
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