[Bf-committers] Particle polygonizer
pildanovak at post.cz
Thu Jun 12 21:58:31 CEST 2014
this is I think the newest implementation - a plugin with a .dll
The person wanted to go on integrating this when OpenVDB stuff gets into
And there is a steady communication in the thread.
Maybe you could join efforts...
from artist point of view, this is a very much missing feature in blender,
since the SPH fluids simply cannot be rendered, and the volume-based fluids
with domain are usually too heavy to achieve reasonable results with
Also, this could possibly replace metaballs, which are very slow
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