[Bf-committers] Blender developers meeting notes - June 1, 2014

Jacob Merrill blueprintrandom1 at gmail.com
Sun Jun 1 17:57:59 CEST 2014


https://youtube.com/watch?v=bR_j75khae8 here is a video of the issue in
game,
On Jun 1, 2014 8:55 AM, "Jacob Merrill" <blueprintrandom1 at gmail.com> wrote:

> This is not a bug, so I don't know where to put this...
> but in the game engine, when compound parenting physical shapes, the
> physics bounds are perfect, however the origin and mass of the parent shape
> do not shift, this is the last thing holding my team back, as we are using
> dynamically assembled 3d logic nodes in game.
>
> Thank you for all of the amazing work!
>
> I just found that I already know C++ or close to it from Quake 1, and LSL
> so I would be happy to help, I just have been having a hard time getting
> blender to build, I could use a mentor getting up to speed.
> On Jun 1, 2014 8:48 AM, "Ton Roosendaal" <ton at blender.org> wrote:
>
>> Hi all,
>>
>> Here are the notes from today's meeting in irc.freenode.net
>> #blendercoders.
>>
>> 1) Upcoming Blender 2.71 release
>>
>> - Tracker bugs: still 185 open, but probably over 50 were closed in past
>> week. There's a whole lot of activity there now!
>>
>> - Get the 2nd testbuild here:
>> http://ftp.nluug.nl/pub/graphics/blender/release/Blender2.71/
>>
>> - Meeting agrees to wait a week for the release (at least). All efforts
>> to testing & fixing!
>>
>> 2) GSoC
>>
>> - Students are getting started now, but things are a bit fuzzy still.
>> They will get a reminder to make sure their project proposals, design docs,
>> planning and midterm deliverables are being approved and endorsed as widely
>> within the shortest possible time.
>>
>> - OpenNurbs library (to read nurbs files from Rhino) is 70 MB (before
>> linking). Student Jonathan deWerd will check if this can be stripped. Most
>> of all he should check what (advanced) level of tessellation (display,
>> render) is supported in nurbana or brl-cad.
>>
>> - Ines Almeida (game engine fixes) has been busy with other work still,
>> but next week she'll start. First goal is meeting with the other GE devs to
>> get a good understanding of priorities, and which bugs can go to the 'todo'.
>>
>> 3) Other Projects
>>
>> - Faster blur for compositor:
>> https://developer.blender.org/D564
>>
>> - Sergey Sharybin will submit OpenSubdiv fixes to Pixar: Cuda for dynamic
>> loading
>> https://github.com/Nazg-Gul/OpenSubdiv/tree/cuda-dynload
>>
>> - Lukas Treyer is working on a full recode and upgrade of DXF import in
>> Blender:
>> https://bitbucket.org/treyerl/io_import_scene_dxf
>>
>> Thanks,
>>
>> -Ton-
>>
>> --------------------------------------------------------
>> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
>> Chairman Blender Foundation - Producer Blender Institute
>> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>>
>>
>>
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>> Bf-committers at blender.org
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>>
>


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