[Bf-committers] Blender developers meeting notes - June 1, 2014

Jacob Merrill blueprintrandom1 at gmail.com
Sun Jun 1 17:55:23 CEST 2014

This is not a bug, so I don't know where to put this...
but in the game engine, when compound parenting physical shapes, the
physics bounds are perfect, however the origin and mass of the parent shape
do not shift, this is the last thing holding my team back, as we are using
dynamically assembled 3d logic nodes in game.

Thank you for all of the amazing work!

I just found that I already know C++ or close to it from Quake 1, and LSL
so I would be happy to help, I just have been having a hard time getting
blender to build, I could use a mentor getting up to speed.
On Jun 1, 2014 8:48 AM, "Ton Roosendaal" <ton at blender.org> wrote:

> Hi all,
> Here are the notes from today's meeting in irc.freenode.net
> #blendercoders.
> 1) Upcoming Blender 2.71 release
> - Tracker bugs: still 185 open, but probably over 50 were closed in past
> week. There's a whole lot of activity there now!
> - Get the 2nd testbuild here:
> http://ftp.nluug.nl/pub/graphics/blender/release/Blender2.71/
> - Meeting agrees to wait a week for the release (at least). All efforts to
> testing & fixing!
> 2) GSoC
> - Students are getting started now, but things are a bit fuzzy still. They
> will get a reminder to make sure their project proposals, design docs,
> planning and midterm deliverables are being approved and endorsed as widely
> within the shortest possible time.
> - OpenNurbs library (to read nurbs files from Rhino) is 70 MB (before
> linking). Student Jonathan deWerd will check if this can be stripped. Most
> of all he should check what (advanced) level of tessellation (display,
> render) is supported in nurbana or brl-cad.
> - Ines Almeida (game engine fixes) has been busy with other work still,
> but next week she'll start. First goal is meeting with the other GE devs to
> get a good understanding of priorities, and which bugs can go to the 'todo'.
> 3) Other Projects
> - Faster blur for compositor:
> https://developer.blender.org/D564
> - Sergey Sharybin will submit OpenSubdiv fixes to Pixar: Cuda for dynamic
> loading
> https://github.com/Nazg-Gul/OpenSubdiv/tree/cuda-dynload
> - Lukas Treyer is working on a full recode and upgrade of DXF import in
> Blender:
> https://bitbucket.org/treyerl/io_import_scene_dxf
> Thanks,
> -Ton-
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list