[Bf-committers] bundling RNA API headers with Blender?
ton at blender.org
Sat Jul 26 11:11:56 CEST 2014
Plugins is really a last resort, when nothing else works. It will make Blender more instable, harder to fix, and it will become even more confusing to support Blender well on blender.org.
We already have enough work to keep Python work well in Blender (you know the cursing when even one little API feature changes). Where Python is too slow, we can check on ways to add api calls there that does massive data IO more efficiently.
Best would be that the Lux/Mitsuba/Yafaray but also Vray/Octane render integrators join forces and make sure we have a common and well supported extension API in blender.
Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
On 25 Jul, 2014, at 21:42, Esteban Tovagliari wrote:
> Hi all,
> I've been experimenting with the RNA API in an hybrid
> Python - C++ addon for blender, to access Blender's
> data structures from C++, just like cycles does.
> The results so far have been interesting.
> But I had to extract some of the headers from my blender build
> and some others from blender's source code and there are also
> a few dependencies on blender internal headers (I think they can
> be easily solved) and some macros that would need renaming.
> I think that removing the dependencies and bundling the headers
> with Blender, for example inside an include directory, would be very
> useful for many kind of addons, like renderer integration, optimizations,
> As a bonus, if python headers and a static python lib could be bundled too,
> it would be relatively easy to use the API.
> Is there any plan to do it?
> Would you accept patches in that direction?
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