[Bf-committers] bundling RNA API headers with Blender?
palucam at gmail.com
Fri Jul 25 21:44:22 CEST 2014
Really waiting for this to happen, it could open the way to C++ plugins!
2014-07-25 21:42 GMT+02:00 Esteban Tovagliari <ramenhdr at gmail.com>:
> Hi all,
> I've been experimenting with the RNA API in an hybrid
> Python - C++ addon for blender, to access Blender's
> data structures from C++, just like cycles does.
> The results so far have been interesting.
> But I had to extract some of the headers from my blender build
> and some others from blender's source code and there are also
> a few dependencies on blender internal headers (I think they can
> be easily solved) and some macros that would need renaming.
> I think that removing the dependencies and bundling the headers
> with Blender, for example inside an include directory, would be very
> useful for many kind of addons, like renderer integration, optimizations,
> As a bonus, if python headers and a static python lib could be bundled too,
> it would be relatively easy to use the API.
> Is there any plan to do it?
> Would you accept patches in that direction?
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> Bf-committers at blender.org
Paolo Acampora, palucam at gmail.com
Thecnical Director at MAD entertainment, Naples (Italy)
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