[Bf-committers] Proposal: 2D handler for Compositor

Jeffrey H italic.rendezvous at gmail.com
Fri Jul 25 19:51:24 CEST 2014


When I read the first mail, I interpreted it as a radial dial, much like
After Effects does its orientation controls (this one:
https://blogs.adobe.com/bobddv/files/bobddv/images/fractalnoise_2.jpg);
this would be easier to plug into other nodes for directional information
as it could be a node of its own and give visual feedback of what angle is
being output. I'd have to draw up my input for the manipulator handles when
I get home, though (I also need to try out the patch from Lukas to see
what's on the table).


On Fri, Jul 25, 2014 at 10:28 AM, Lukas Tönne <lukas.toenne at gmail.com>
wrote:

> Here's a bit of preliminary code for implementing "control handles" (more
> idiomatic naming welcome):
> http://www.pasteall.org/53070/diff
>
> It only shows a handle for the Sun Beams node so far, but can of course be
> implemented for any node. Only selection works so far, there is no
> transform operator implementation yet, which is of course the interesting
> part ...
>
> The most difficult question we have to answer is how to handle relative
> resolutions and unknown resolution/aspect ratios inside node groups.
>
>
> On Fri, Jul 25, 2014 at 7:12 PM, Sam Vila <samvila at gmail.com> wrote:
>
> > Hi,
> >
> > After seeing the new sunbeams node I just notice that it would be VERY
> > handy to have a node in the compositor to display a handler that you can
> > move around the screen and provide coordinates to be plugged into other
> > nodes. Right now the only alternative is click on the values and drag,
> drag
> > and drag until you reach the right values, as far as I know Blender is
> the
> > only compositor tool that doesn't have direct feedback on the effects by
> > not having handlers.
> > By having a handler node that you can plug with other nodes you could
> speed
> > up a lot the process of setting up other nodes, here's a list of nodes
> that
> > could benefit from this:
> >
> > - Sunbeam
> > - Scale
> > - Translate
> > - Rotate
> > - Crop
> > - Displace
> > - Transform
> > - Corner Pin
> > - Box Mask
> > - Ellipse Mask
> > - Directional Blur
> >
> > As you can see there's several nodes that could benefit of having this
> new
> > node, the usability of all these nodes and futures ones would be
> increased
> > very much.
> >
> > Another inconsistency I notice is the fact that after you enter in the
> > compositor editor you need to click on the checkbox: Use nodes to start
> > using the nodes, this is very silly design cause if you don't click that
> > option you cannot use any meny in that editor or do anything so basically
> > you're FORCED to check that box to start using the tool, it might be
> > something trivial but it doesn't have any sense to have that option and
> > click on it, it's 100% redundant and things like this makes more
> difficult
> > for new users to adapt into blender.
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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-- 
Jeffrey "Italic_" Hoover


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