[Bf-committers] Blender developers meeting - July 6, 2014

Bartek Moniewski monio4 at gmail.com
Sun Jul 6 22:02:15 CEST 2014

While export/import blend files with max or maya will be nice addition
I completely cannot understand how it can be alternative to FBX. Is
that mean if someone want to export his assets from Blender to
UnrealEngine he must first buy Max only to add another software to
import/export pipeline? Really don't get it.

I keep fingers crossed for Bastien. I'm sure he will menage this but
bringing new coder to this project may be helpful. Synergy, feedback,
new ideas and stuff. :)

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