[Bf-committers] Toggle rendering of OpenGL particles on and off from properties display preference.

Piotr Arłukowicz piotao at inf.ug.edu.pl
Thu Feb 20 21:12:25 CET 2014


Hi, let me ask you for things I don't understand. You did a patch for
hiding particle system from 3d render viewport.
I always thought that there are buttons for that in Render and Display
subpanels in particles setup. Namely Render -> None, and Display -> None.
They act exactly like you've described, so please clarify this for me ;)

Is this independent display switch for all particle systems on the scene?

best regards
Piotr




Piotr Arłukowicz, PhD
University of Gdańsk, Faculty of Mathematics, Physics and Informatics
Division of Artificial Intelligence, Wit Stwosz 57, 80-952 Gdańsk, room 121
phone: +48585232125, University home page: http://inf.ug.edu.pl/~piotao
Also: Polish Blender Course: http://polskikursblendera.pl/ [PL]


2014-02-20 18:58 GMT+01:00 Scott Jenkins <scottj at nik.com>:

> Hi Everyone,
>
>         I submitted a small patch to allow for the toggling on and off of
> the particle system.  On my mac my i7 would kick down and the fan would
> turn on when working with particles of almost any size.  The patch doesn’t
> make the particles go away so when working on the mesh there still will be
> cpu load if it is a high particle system but while doing primitive
> operations like translate, rotate and scale it improves performance
> dramatically.
>
>         It also allows for a scene with quite a bit of hair to get the
> figure of the mesh without having the view area cluttered up.  I was also
> thinking of setting up a global override of the particle percentage
> display.  That would be a possible enhancement to this work.
>
>         The setting is found in the properties pane and under display.
>  Right under the Render Only toggle.
>
> Below is the description on the patch.
>
> This is just a simple patch that allows someone to toggle off the
> rendering of the particle systems.  If one is rendering a large number of
> particles it can take significant resource to view it.  This is especially
> helpful for a scene with lots of hair meshes that can be toggled off with
> the flick of a button.  It is also helpful just to double check the form of
> a mesh without having to reconfigure the display percentage.  If you have a
> number of objects this is especially helpful.
>
>
>
> Thanks,
> Scott.
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