[Bf-committers] Modernizing Video Sequencer Editor UI

David McSween 3pointedit at gmail.com
Thu Feb 20 03:57:05 CET 2014


I see. Yes and if you trim the head you can get strange freeze frames
instead of an updated in point.

I agree then, duration and frame start should be enough.


On Thu, Feb 20, 2014 at 10:46 AM, Paulo José Amaro <pauloup at gmail.com>wrote:

> David, about one of your first commentaries: I think Adjustment Layers
> should not have Trim options, since they have no input data to be cut.
>
> Like Multicams, they have their own Start and Length options, then we can
> to use them to change the strip time. It's confusing how the Trim options
> that already exist for Adjustment Layers (or Multicam) behave: if you press
> K (soft cut), Trim (soft) values will not be changed, just Start and
> Length. If you drag the initial and final handlers of the strip, the same
> happens. But if you type manually the Trim values, you get something very
> weird: changing Start Trim makes the Start Frame change (different behavior
> from any other strip type); changing End Trim left the strip with Length=1
> instantly.
>
> This way I believe effect strips that are not constrained by a input track,
> like Multicam and Adjustment layer should not have Trim options, since
> their time can be changed by Start and Length values, and Trim seems to
> behave in an unexpected way. What do you think?
>
>
> On Wed, Feb 19, 2014 at 8:05 PM, Paulo José Amaro <pauloup at gmail.com>
> wrote:
>
> > Thank you, David! :-) I'll submit my proposal there.
> >
> >
> > On Wed, Feb 19, 2014 at 7:59 PM, David McSween <3pointedit at gmail.com
> >wrote:
> >
> >> Have you tried adding this proposal to the bf function list?
> >> http://lists.blender.org/mailman/listinfo/bf-funboard
> >> Perhaps the ui team will see it there. I know they have their hands full
> >> with other tools though.
> >> Hi Carlos!
> >>
> >> Thank you for the kind words. I don't use very often the another options
> >> of
> >> Jump To Cut, but I maybe you could help me to know which situations
> their
> >> use is most frequent. I'm sure this deserves a better investigation,
> this
> >> addon seems to be very helpful, and not only for what I'm usually doing.
> >>
> >> About the new development of the VSE, I did know nothing about it, and
> I'm
> >> really excited now you've said. Please, let me know more about it (any
> >> link
> >> is welcome).
> >>
> >> I'm completely open to adapt my proposal to follow the current
> >> development.
> >> For the matter of fact, I'm very happy to know there's already a new
> >> development in this area! :-D
> >>
> >> Thanks for offering your help, it's very appreciable.
> >>
> >>
> >> On Wed, Feb 19, 2014 at 4:16 PM, Carlos Padial <
> palidoestudio2 at gmail.com
> >> >wrote:
> >>
> >> > Hi paulo jose.
> >> >
> >> > I think yours is a great proposal on the VSE, and also a clever
> >> > presentation for a complex issue.
> >> >
> >> > I also think some of the tools from jump to cut (the navigation ones)
> >> > should be accesible in some kind of navigation panel, maybe something
> >> > similar to the lower secction of the tool panel in the 3dview...
> >> >
> >> > I guess there is probably a conflict between the new development of
> the
> >> VSE
> >> > and your idea, but I hope it can be implemented as we await the new
> >> VSE...
> >> >
> >> > please, let me know of your progress on this topic. I would like to
> help
> >> > in any
> >> > way I can.
> >> >
> >> >
> >> >
> >> > --
> >> > Carlos Padial
> >> > surreal.asturnazari.es
> >> > _______________________________________________
> >> > Bf-committers mailing list
> >> > Bf-committers at blender.org
> >> > http://lists.blender.org/mailman/listinfo/bf-committers
> >> >
> >>
> >>
> >>
> >> --
> >> *Paulo José O. Amaro*
> >> *Estudante na UFSJ-MG-Brazil. Blogueiro na CasaTwain.com*
> >> *Freelancer* em artes gráficas, edição de vídeo, modelagem 3D,
> interfaces
> >> web, CSS3, HTML5, Javascript, Wordpress e padrões web.
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
> >
> >
> >
> > --
> > *Paulo José O. Amaro*
> > *Estudante na UFSJ-MG-Brazil. Blogueiro na CasaTwain.com*
> > *Freelancer* em artes gráficas, edição de vídeo, modelagem 3D, interfaces
> > web, CSS3, HTML5, Javascript, Wordpress e padrões web.
> >
>
>
>
> --
> *Paulo José O. Amaro*
> *Estudante na UFSJ-MG-Brazil. Blogueiro na CasaTwain.com*
> *Freelancer* em artes gráficas, edição de vídeo, modelagem 3D, interfaces
> web, CSS3, HTML5, Javascript, Wordpress e padrões web.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list