[Bf-committers] State of Visual Studio 201X... Warning: may contain chaotic content ...
Jürgen Herrmann
shadowrom at me.com
Mon Feb 17 18:54:14 CET 2014
Hey there,
I had some time to look into blender code recently and found some disturbing
problems with both VS2012 and VS 2013.
With Visual Studio 2013 released I would like to drop support for 2012 and
take the transition to VS 2013 directly because of the much better C99/C++11
support.
I think we should bundle resources on one migration project instead of
porting to two different versions of VC.
But (there is always a But ;):
Unfortunately Nvidia seems to be unable to release a Cuda toolkit with
Compiler support for VC12. Thats driving me crazy. Cuda 6 RC does not
support VS2013 and I am not sure when they get this done.
IMHO there are multiple possibilities how to handle this:
1.) Port to MSVC 2013 and port Cycles kernel to C++/AMP (I bet this can
be done)
a. Pro: Makes us independent from NVidia Cuda and OpenCL fuzz
b. Pro: Updates to VS are easier because we wont have to wait for
NVidia
c. Contra: Generates a lot of work (one time work load)
d. Contra: Another Cycles kernel that has to be maintained
2.) Port to VS2012/Cuda 5.5 and postpone our effords on VS2013 until we
get a working compiler from NVidia
a. Pro: Majority of work is done, well just have to tie everything
together and fix some problems
b. Contra: Well end up waiting for NVidia until we can make a
transition to a newer VS version
c. We may have to stick to this version of VS literally forever like
we did with VS2008
3.) We stick to VS2008 / Cuda 5.0
a. Pro: Nothing to do, just go on as is.
b. Contra: No possibility to use newer technology
c. Contra: Binaries might have compatibility issues with future
versions of Windows (9+)
4.) Any other ideas?
Id like to hear an official decision before I get started just to avoid a
waste of resources and time.
Best regards,
Jürgen
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