[Bf-committers] Proposed Noise Modifier
wfaehnle at freenet.de
Mon Feb 17 15:34:58 CET 2014
Here is a video about this noise modifier, was not in first desciption.
Am 16.02.2014, 16:58 Uhr, schrieb Patrice Bertrand
<patrice.bertrand.eu at gmail.com>:
> Keep in mind that the main goal is to add randomness to arrays of objects
> and to dedicated objects, which clearly the displacement modifier will
> do. The "individual vertices" mode is just a simple by-product, like
> "while we're at it we could as well shift vertices". When it comes to
> shifting vertices, clearly, this is very coarse, and displacement+texture
> is far more powerfull and flexible. But overall I don't think the
> noise modifier is redundant.
> This being said, I did think of adding a 'along normal' option to the
> vertex mode, which would act a tiny bit like a displacement, albeit
> any of the patterns that textures allow.
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