[Bf-committers] Modernizing Video Sequencer Editor UI
Paulo José Amaro
pauloup at gmail.com
Sun Feb 16 16:46:51 CET 2014
David, I'm glad to know you like it. I tried to find a UI mailing list, but
I had no luck. If there's any place most appropriated to discuss this
topic, please let me know.
*1 - I agree with you, but the Jump To Cut addon has too much options that
should be revised before inclusion to avoid cluttering the UI. Still then,
Multicam should (also) have these options because they relates with the
workflow implied by it.
*2 - I forgot to include Adjustment Layer, but now you've said, I check up
and currently it do have Trim options. In my proposal, these options should
be in the Strip tab and I'll update the proposal soon as I can. Thank you
for pointing me about it.
3* - I agree that Pan should be better placed in the Strip tab, but it's
not clear yet. I'll wait for more feedback before making this change.
If you're talking about the Preview + Sequencer mode that mixes the strip
and non strip options in the same panel, I think the Preview options should
be placed on their own tab. But it certainly deserves further investigation.
On Sun, Feb 16, 2014 at 5:02 AM, David McSween <3pointedit at gmail.com> wrote:
> Hey Paulo, this looks like a great proposal but I wonder if this is the
> right mailing list. Where can the UI team be contacted*?*
> *Quick response though:*
> *1- The navigation tools from addon "Jump to Cut", should be VSE timeline
> generic tools instead of strip specific.*
> *2- Adjustment Effect Strips should have Trim options (start/end frames
> etc.) as they are not locked to parent strip length.*
> *3- Audio strips have more than one function (volume), Pan at least should
> appear with volume. Pitch could stay on the input tab.*
> *Improving user understanding is very important as the VSE is not like
> other Non Linear Editors. But I wonder how your tabbed approach fits in the
> preview window which also has a properties panel, which provides other non
> strip specific functions (like proxy preview resolution, OpenGL etc.).*
> Bf-committers mailing list
> Bf-committers at blender.org
*Paulo José O. Amaro*
*Estudante na UFSJ-MG-Brazil. Blogueiro na CasaTwain.com*
*Freelancer* em artes gráficas, edição de vídeo, modelagem 3D, interfaces
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