[Bf-committers] Camera options proposal (Cycles)

François T. francoistarlier at gmail.com
Sun Feb 16 12:55:53 CET 2014


it could be useful for previz.


2014-02-14 7:31 GMT+01:00 Sergey Sharybin <sergey.vfx at gmail.com>:

> The barrel thing you're proposing could work fro martistics POV, but it's
> not gonna to be any useful for VFX pipeline.
>
> Currently Libmv uses third degree radial distortion, and internally it's
> also capable of handling tangential distortion as well. Further, in the
> future we might look into supporting more distortion models which will be
> presumably easier for inversion/calibration and so.
>
> So if someone is to work on this front please keep in mind that Cycles are
> to deal with different distortion models.
>
>
> On Fri, Feb 14, 2014 at 6:08 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
>
> > Hi Robin,
> >
> > For your first option you may be interested on the following patch:
> > https://developer.blender.org/T35428
> >
> > It adds the ability of adding a deformation map to your lens.
> > It's not as neat as a drag & drop control, but it should be able to
> > get to the effect you are looking for.
> >
> > Cheers,
> > Dalai
> > --
> > blendernetwork.org/dalai-felinto
> > www.dalaifelinto.com
> >
> >
> > 2014-02-13 20:36 GMT-02:00 ertuqueque <ertuqueque at gmail.com>:
> > > Hi, I'm not sure if this is the right place for this
> proposal/discussion
> > or
> > > if the Cycles mail list would've been better, but I'd like to propose a
> > > couple of feature/parameters for the cameras in Cycles. I'm posting a
> > link
> > > (Google Drive) to a short PDF I prepared with the proposal and
> interface
> > > mockups.
> > >
> > >
> >
> https://drive.google.com/file/d/0B9-4MQo-2HDqUVJvWmg2bEJTd1k/edit?usp=sharing
> > >
> > > Thank you in advance.
> > > _______________________________________________
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> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
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> >
>
>
>
> --
> With best regards, Sergey Sharybin
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>



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www.linkedin.com/in/francoistarlier


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