[Bf-committers] Camera biggest problem-solution proposal
ideasman42 at gmail.com
Sat Feb 15 14:10:37 CET 2014
Posted too soon, heres a more comprehensive answer on ways to deal
with this problem:
On Sun, Feb 16, 2014 at 12:08 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> Theres a user preference that does something similar to this, see:
> Interface -> View manipulation -> Auto Depth
> On Sat, Feb 15, 2014 at 9:30 PM, Crs Mrn <mahri726 at gmail.com> wrote:
>> Hi. In Blender, the camera has a zoom limit. As you zoom, the pan and zoom
>> speed is lower, until you realise that you can't zoom or pan anymore. I
>> have a proposal on how to solve this: in Unity terms- a raycast.
>> So, the camera emmits a raycast, that hits a surface. If the lenght of
>> the raycast is smaller, the zoom and pan speed is automaticly lower. If the
>> raycast is longer, the reverse. The raycast could not be just a straight
>> line, it could be some sort of cone, so, if an object is very far away, it
>> would be easier to hit it.
>> I think this would very well solve the problem in which camera gets
>> stuck, without resetting the view. The raycast could also be limited to
>> current selected object.
>> Bf-committers mailing list
>> Bf-committers at blender.org
> - Campbell
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