[Bf-committers] Camera biggest problem-solution proposal

Campbell Barton ideasman42 at gmail.com
Sat Feb 15 14:08:19 CET 2014

Theres a user preference that does something similar to this, see:
Interface -> View manipulation -> Auto Depth

On Sat, Feb 15, 2014 at 9:30 PM, Crs Mrn <mahri726 at gmail.com> wrote:
> Hi. In Blender, the camera has a zoom limit. As you zoom, the pan and zoom
> speed is lower, until you realise that you can't zoom or pan anymore. I
> have a proposal on how to solve this: in Unity terms- a raycast.
>    So, the camera emmits a raycast, that hits a surface. If the lenght of
> the raycast is smaller, the zoom and pan speed is automaticly lower. If the
> raycast is longer, the reverse. The raycast could not be just a straight
> line, it could be some sort of cone, so, if an object is very far away, it
> would be easier to hit it.
>    I think this would very well solve the problem in which camera gets
> stuck, without resetting the view. The raycast could also be limited to
> current selected object.
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- Campbell

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