[Bf-committers] Blender developer meeting notes, February 9, 2014

Vilem Novak pildanovak at post.cz
Fri Feb 14 12:14:48 CET 2014

regarding proxies, 
it would also be nice if they would work based rather on hierarchy, than on 
a group of linked objects.(not as group as blender type, these work 
different when linked?)
Imagine you add some object to a character, or split some in two, this makes
the scenes where this character is linked outdated, since these don't relink
the new objects?
Usually, it's a good way of organizing a character, to have everything 
eihter paranted to armature object, or to some root empty. 
Also, linking with all children would be in this respect a very usefull 
feature, sometimes selecting all the objects needed can be complicated, 
while this way, only the root object would be linked to get whole character.

More information about the Bf-committers mailing list