[Bf-committers] Blender developer meeting notes, February 9, 2014

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Thu Feb 13 22:24:59 CET 2014


Hopefully this can also apply to point data itself so we can use
AnimAll functionality on a proxyfied group!
Daniel Salazar
patazstudio.com


On Thu, Feb 13, 2014 at 3:03 PM, Bassam Kurdali <bassam at urchn.org> wrote:
> +0001 ;)
> Oh one more thing:
> The current system relies heavily on groups + proxies for overrides.
>
> Among the current limitations of the system right now is that there is
> no way to make an instance 'unique' with flexibility: cycles has some
> tricks for shaders, but animation is copied to all instances.
>
> While this is good for rendering huge scenes, it is a limitation for
> doing e.g. crowds- could be part of the discussion as well, at least on
> how to make such things possible.
>
> Cheers
> Bassam
> On Thu, 2014-02-13 at 16:37 -0200, Pablo Vazquez wrote:
>> On Thu, Feb 13, 2014 at 2:48 PM, Nathan Vegdahl <cessen at cessen.com> wrote:
>>
>> > Regarding the Gooseberry meeting:
>> >
>> > Is this a good time to finally revisit the proxy system as well?  I.e.
>> > making it useful for all object types and data, not just Armatures.
>> >
>>
>> +9999!
>>
>>
>> > We had discussed at the time changing it to some kind of "RNA
>> > layering" system, where linked data could have its RNA values locally
>> > overridden.  We were essentially doing that on Sintel for simulation
>> > anyway, just via Python scripts.
>> >
>>
>> For simulation and pretty much everywhere. Changing Scales from a wounded
>> dragon to a healthy one is just a matter of a couple py lines. If something
>> like this could have a better user experience and control, it would be huge.
>>
>>
>> >
>> > --Nathan
>> >
>> > On Sun, Feb 9, 2014 at 8:25 AM, Ton Roosendaal <ton at blender.org> wrote:
>> > > Hi all,
>> > >
>> > > Here are the notes from today's meeting in irc.freenode.net#blendercoders.
>> > >
>> > > 1) Work on upcoming 2.70 release
>> > >
>> > > - Planning for release didn't change:
>> > >  http://wiki.blender.org/index.php/Dev:Doc/Projects
>> > >
>> > > - Image Editor panels are being reshuffled now:
>> > >   https://developer.blender.org/T38371
>> > >
>> > > - Crucial bugs to be done are now listed in a special page:
>> > > https://developer.blender.org/project/view/35/
>> > >
>> > > - Showstopper bug is for Windows with non-Ascii character file paths
>> > (like Japanese).
>> > > https://developer.blender.org/T35176
>> > > Campbell Barton and Tamito Kajiyama will check on it.
>> > >
>> > > - Note! Python scripters who added toolbar buttons should check and/or
>> > update scripts, because of news tabs there. Connect Campbell if you need
>> > help.
>> > >
>> > > - Sketchfab will submit an add-on to be included in release, using the
>> > 'commercial services' deal we've reviewed and accepted last August. It
>> > still needs to be reviewed though.
>> > >
>> > > 2) Other projects
>> > >
>> > > - Ton Roosendaal wrote a report of the developer meeting in Blender
>> > Institute, to map out issues for the next film project:
>> > > http://gooseberry.blender.org/developer-meeting-pipeline-and-tools/
>> > >
>> > > - Lukas Toenne started to work on a cleanup compositor code, will be
>> > online this week.
>> > >
>> > > - After the meeting, there was a discussion on the status of NPR render
>> > in Blender, and the 'BEER' project from Bong Wee Kwong.
>> > > http://wiki.blender.org/index.php/User:LightBWK
>> > >
>> > > A new mailing list has been added to discuss work on Blender's NPR
>> > render future:
>> > > http://lists.blender.org/mailman/listinfo/bf-blender-npr
>> > >
>> > > Thanks,
>> > >
>> > > -Ton-
>> > >
>> > > --------------------------------------------------------
>> > > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
>> > > Chairman Blender Foundation - Producer Blender Institute
>> > > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>> > >
>> > >
>> > >
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