[Bf-committers] Godot Game Engine Annoucement!

Juan Linietsky reduzio at gmail.com
Thu Feb 13 02:11:51 CET 2014


i haven't used it in a while (less than a year), last time i checked,
baking for IKs didn't work well, it couldn't export all the actions
together (even though Collada does support that), would not remove control
bones, did not support exporting paths, material export wasn't very good,
and in general it had miscellaneous bugs all over the place.




On Mon, Feb 10, 2014 at 12:34 PM, Gaia <gaia.clary at machinimatrix.org> wrote:

> Hi, Juan;
>
> What is missing in the blender Collada exporter ?
> What does not work for you ?
> And has it been reported somewhere ?
>
> cheers,
> Gaia
>
> On 10.02.2014 16:12, Juan Linietsky wrote:
> > Hi guys!
> >
> > I'm writing to let you know we have finally released Godot as open
> source,
> > MIT licensed at:
> >
> > http://www.godotengine.org
> >
> >
> > How can we work together to make the workflow between Blender and Godot
> as
> > smooth as possible?
> >
> > Given Blender could never achieve proper Collada support, we have our own
> > Collada python export plugin for Blender (in the tools/export directory
> of
> > Github), but we don't keep it up to date with new versions so it may not
> > currently work. Also I'm not sure if it's done the right way, so help
> with
> > that would be very appreciated.
> >
> > Cheers!
> >
> > Juan Linietsky
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
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