[Bf-committers] Randomness in arrays
stephen swaney
sswaney at centurytel.net
Thu Feb 6 19:45:59 CET 2014
On 02/06/2014 08:44 AM, Patrice Gmail wrote:
> In
> Blender we need repeatable randomness, in the sense that the same
> file should produce the very same pseudo-random result.
The trick to doing this is to set the random number generator seed to a
know value. After that, you get a repeatable sequence of random values.
In Old Blender, there was a script (Scatter? Throw?) that randomly
placed objects around a scene.
My intuition tells me you are trying to push the array modifier beyond
what it was meant to do. The problem you describe with randomness in
more than one dimension is a sign of this.
But being able to randomize the position and rotation of a set of
objects (or copies of objects!) seems like a very useful thing.
S.
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