[Bf-committers] New game engine-no GPL
erwin.coumans at gmail.com
Thu Feb 6 18:49:26 CET 2014
Many people want to create a game, instead of a game engine,
so they use an existing engine such as Unity 3D.
The few people who want to create a game engine,
usually write their own framework from scratch, often in C++.
I guess further discussion about other game engines is off-topic on this
On 6 February 2014 07:53, Arnaud Loonstra <arnaud at sphaero.org> wrote:
> On 02/06/2014 04:16 PM, Erwin Coumans wrote:
> > http://gamekit.org does exactly this, using Ogre. It extracts any data
> directly from a blend file, from animationp, camera and lights to game
> logic nodes. You could reuse any bits from that, if you want to start from
> scratch on your own game engine.
> > Gamekit only uses permissive licenses (BSD, MIT, zlib etc), professional
> game developer
> > usually avoid (L)GPL in their game engines. In their tools they might
> use LGPL.
> > Sent from my iPad
> Gamekit is indeed great. It's the basis for the Massive Engine, although
> I don't think they contribute back. (that's what you get with those
> permissive licenses :) )
> How is gamekit developing actually? It doesn't get that much exposure
> which puzzles me.
> I have been wondering why this engine isn't replacing the current game
> engine. The thing I only miss is the fact that it uses Lua and not
> Python which makes it incompatible with the current engine.
> w: http://www.sphaero.org
> t: http://twitter.com/sphaero
> g: http://github.com/sphaero
> i: freenode: sphaero_z25
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