[Bf-committers] New game engine-no GPL

Isaac Lenton isaac at isuniversal.com
Thu Feb 6 10:22:26 CET 2014


(Slightly off topic): Can blender export the node logic to an Ogre compatible format (I recall not, but I might be wrong), if not would this be an interesting feature?

> On 6 Feb 2014, at 7:03 pm, Ton Roosendaal <ton at blender.org> wrote:
> 
> Hi,
> 
> There are several open source game engine projects out there, with permissive licenses. Why not join their projects? Check on Ogre, Gamekit, etc. We really want good export to such engines.
> 
> I have no evidence that our contributors stop doing that because of the license (and I know all of them). Usually the GPL crits come from hobbyists, people who don't have game companies or bizz going on. From them I had many requests to solve the license, from game professionals and studios (who use Blender!) not even once.
> 
> -Ton-
> 
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> 
> 
> 
>> On 6 Feb, 2014, at 9:32, Crs Mrn wrote:
>> 
>> As you know, Blender Game Engine has a GPL license, that makes devs go
>> away. I have heard on the internet that the GPL license can't be changed,
>> because there are too many developpers involved in this, and it would be
>> impossible to contact everyone. What I propose is to create a new game
>> engine from scratch or with non-GPL engine parts, that could be the second
>> Blender game engine. Think of Cycles, along with Blender Internal Renderer.
>> In this way, there would be bigger interest in this. The GPL license should
>> not have been adopted from the very start.
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