[Bf-committers] BGE regresion tests

Jacob Merrill blueprintrandom1 at gmail.com
Wed Dec 24 01:26:53 CET 2014


https://developer.blender.org/T42528

On Tue, Dec 23, 2014 at 4:25 PM, Jacob Merrill <blueprintrandom1 at gmail.com>
wrote:

> Is the animation system fixed in 2.73? (It does not appear in the release
> notes)
>
> On Tue, Dec 23, 2014 at 1:39 PM, Mitchell Stokes <mogurijin at gmail.com>
> wrote:
>
>> Let me know if you have questions or run into issues.
>>
>> --Mitchell
>> On Dec 23, 2014 2:07 AM, "Jorge Bernal" <jbernalmartinez at gmail.com>
>> wrote:
>>
>> > Hi,
>> >
>> > I will take a look to the BGE regression suite during Xmas holydays. I
>> will
>> > contact with you when finished.
>> >
>> > Regards,
>> > lordloki
>> >
>> > 2014-12-23 10:30 GMT+01:00 Sergey Sharybin <sergey.vfx at gmail.com>:
>> >
>> > > Hey,
>> > >
>> > > A while ago we made it so P-key only starts BGE when current render
>> > engine
>> > > is set to Game Engine. Since then running regression tests became a
>> bit
>> > > more of a hassle because they all are saved with BI as the render
>> engine.
>> > >
>> > > Do BGE team (or someone else around :) mind going through the files
>> > making
>> > > sure BGE is set as render engine in the tests files?
>> > >
>> > > Would also be nice if someone familiar with the GE checks if the files
>> > and
>> > > scripts in them are valid. Currently having some files with python
>> issues
>> > > in them and not sure if it's normal/expected or not.
>> > >
>> > > Bet that's a nice projects for a rainy evening and for your commit
>> ratio
>> > :)
>> > >
>> > > --
>> > > With best regards, Sergey Sharybin
>> > > _______________________________________________
>> > > Bf-committers mailing list
>> > > Bf-committers at blender.org
>> > > http://lists.blender.org/mailman/listinfo/bf-committers
>> > >
>> > _______________________________________________
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>> >
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