[Bf-committers] Proposal: Distance mode for Vertex/Edge Slide
p_boelens at msn.com
Sat Dec 13 01:48:14 CET 2014
If I understand correctly, the requested functionality could be summarized as "Move an edge or vertex by an absolute distance in the direction of an adjacent edge or vertex". Is this correct? If so, perhaps it could be worth investigating if this would be better suited as an additional Transform Orientiation, like World, Local, Normal, etc. That way we could keep the current way of edge/ vertex sliding (relative), while also adding a generic, familiar solution for absolute values.
Just my 2 cents,
> Date: Fri, 12 Dec 2014 23:49:03 +0000
> From: duarte_ramos at sapo.pt
> To: bf-committers at blender.org
> CC: leon4you at gmail.com
> Subject: Re: [Bf-committers] Proposal: Distance mode for Vertex/Edge Slide
> I am an architect, and this would most definitely be incredibly useful,
> especially if also available during loopcut slide, either limited by the
> shortest edge or even if it meant some vertex "overshooting" their
> corresponding edge.
> On 12-12-2014 05:45, - LEON - wrote:
> > Currently, Vertex/Edge Slide offers Factor control, but I found that, quite
> > often, users may want to slide elements by a given distance.
> > For example, if we want to slide a vertex by 2 along a edge with length of
> > 5.5364, we can figure out the correct Factor by typing calculation like:
> > 2/5.5364, which is 0.361246; and if we want to define 2 as the distance
> > towards another vertex on the same edge, then we can generate by
> > calculation 1-2/5.5364, which is 0.638754, etc.
> > I mean this is NOT bad really, just not so effective for users who use it
> > quite often like this (archetects for instance), since I've seen quite a
> > bit of questions online, directly or indirectly, related to how to
> > precisely control edge length or vertex movements along edge.
> > In a word, benefits are:
> > - Straightforward length control (for existing edges).
> > - Straightforward slide control (by using distance value other than factor).
> > I bet a small usibility improvement on this commonly-used tool will be much
> > helpful. FYI. Thanks.
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers