[Bf-committers] Regarding: Cycles support for specular color in solid shading mode
wellmaderice at gmail.com
Tue Dec 2 13:37:57 CET 2014
I am sorry, I did not intend to insult you.
My solution takes intensity factor out of the equation, making pipeline
more straightforward, therefore simpler. And I have mention compatibility
just to make sure that everyone understands it is not an issue with my
solution, and it is not really an advantage over your solution.
I would love to make a patch for this, tho I might not make it since my
knowledge of C lang tends to zero, but I will try anyway.
Thanks for your time, your solution is still better than just ignore the
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