[Bf-committers] No caustics

Bassam Kurdali bassam at urchn.org
Thu Aug 21 18:39:24 CEST 2014


On Thu, 2014-08-21 at 14:19 +0600, Sergey Sharybin wrote:
> It's rather easy to do to make it consistent without braking render result
> compatibility. Scripts would break because RNA will change tho.
I guess remains to be seen then how many scripts set or change 'no
caustics' personally I don't have any... so would not be affected. But I
don't want to speak up for everybody.
So from me personally there are no objections to changing it (but I
don't have such a problem with it staying the way it is, either)

> 
> 
> On Thu, Aug 21, 2014 at 5:40 AM, Bassam Kurdali <bassam at urchn.org> wrote:
> 
> > On Thu, 2014-08-14 at 18:40 -0700, gandalf3 wrote:
> > > This has bugged me for a while now..
> > > Is there particular reason the "no caustics" option in *render settings
> > >  > light paths* is called "no caustics" as opposed to just "caustics"?
> > - was it a good idea to do it this way?
> > Not sure! you're right in that it seems like the logic is kinda reversed
> > on both checkboxes (shadow and caustics)
> > - is it a good idea to change it now?
> > Also not sure!!! can this be done and preserve compatibility with
> > existing files? If not, then I'd vote against this: too many files to
> > fix...(not to mention python scripts)
> > >
> > > It seems
> > > (
> > http://wiki.blender.org/index.php/Dev:2.5/Source/Architecture/RNA#Properties
> > )
> > > it's preferred to avoid such names, so is there some special case here
> > > that I'm missing?
> > >
> >
> >
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> >
> 
> 
> 




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