[Bf-committers] Fluid dynamic areas for development?

Jacob Merrill blueprintrandom1 at gmail.com
Tue Aug 19 23:45:17 CEST 2014


I would love to see a fluid simulator that was compatible with the blender
game engine, right now people use shaders or soft bodies, and soft body is
pretty buggy,

I would also love to see "energy" per particle/volume so materials could
transition from solid, to liquid to gas to plasma etc?

I simulated plasma using smoke to fire transition back in the day, but it
was not scientific at all.
On Aug 19, 2014 1:32 PM, "Kévin Dietrich" <kevin.dietrich at mailoo.org> wrote:

> Hi Alejandro,
>
> As fas as I can tell, there is no actual - or official - roadmap/feature
> requests/work items for Blender's fluid system.
>
> You can head over in #blendercoders channel on IRC (freenode.net), and
> ask there what you might work on.
>
> Cheers,
> Kévin
>
> Le 19/08/2014 20:36, Alejandro Jimenez a écrit :
> > Thanks for replying,
> >
> > Is it planned the existing fluid simulators switch to this mantaflow
> > framework?
> >
> > I have seen the following fluid framework looking at youtube. Under
> Blender
> > Cycles tags,
> > https://www.youtube.com/watch?v=lYTVOdcgyP8
> > But have not being able to find where I can find the roadmap/ feature
> > request/work items, for fluid simulations in blender internals.
> >
> >   I am trying to find if I can contribute more specific in Multiple phase
> > flow area such as water/oil or fire/water/air, can anyone point out what
> is
> > the correct channel to sync If I can contribute in the fluid
> > simulators/render engine for fluids of Blender cycles?
> >
> >
> > On Tue, Aug 19, 2014 at 11:04 AM, Daniel Salazar - patazstudio.com <
> > zanqdo at gmail.com> wrote:
> >
> >> Hey! Well it's good timing, Blender is currently getting a new fluid
> >> dynamics framework called mantaflow as part of GSoC 2014 and I'm sure
> >> a lot of work is needed from now on!
> >>
> >>
> http://wiki.blender.org/index.php/User:Romanp/GSoC_Mantaflow_Framework/Docs
> >>
> >> best regards,
> >>
> >> Daniel Salazar
> >> patazstudio.com
> >>
> >>
> >> On Tue, Aug 19, 2014 at 11:57 AM, Alejandro Jimenez <
> whilealex at gmail.com>
> >> wrote:
> >>> Hi,
> >>>
> >>> I really like the area of fluid dynamics, from fluid simulation to
> >>> rendering algorithms/mesh generation, I am currently working on setting
> >> my
> >>> undergrad thesis work by helping in one of these areas, can anyone
> point
> >> me
> >>> the right channel to help and find work items to improve blender in
> these
> >>> areas?
> >>>
> >>> -Alejandro
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