[Bf-committers] Camera clipping planes / Depth buffer
Igor Donevski
igor at fxlab.hr
Sun Aug 10 12:59:35 CEST 2014
Currently it seems blender only uses near clip + fixed depth to setup the view camera. It should really fit between near and far clipping values for better zbuffer accuracy. I took a quick look at the code but don't have the time right now to do a patch. Anyone with better familiarity with the code could correct this with ease.
Its a real annoyance with scenes that span big scale/details.
Igor Donevski
Animation director
FX LAB
Mahatme Gandhija 1
10000 Zagreb
Croatia
cell: +385 91 9309 132
www.fxlab.hr
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