[Bf-committers] Camera clipping planes / Depth buffer

Igor Donevski igor at fxlab.hr
Sun Aug 10 12:59:35 CEST 2014


Currently it seems blender only uses near clip + fixed depth to setup the view camera. It should really fit between near and far clipping values for better zbuffer accuracy. I took a quick look at the code but don't have the time right now to do a patch. Anyone with better familiarity with the code could correct this with ease.

Its a real annoyance with scenes that span big scale/details.

Igor Donevski
Animation director

FX LAB
Mahatme Gandhija 1
10000 Zagreb
Croatia

cell: +385 91 9309 132
www.fxlab.hr



More information about the Bf-committers mailing list