[Bf-committers] Missing half of bpy_extras module
patrick boelens
p_boelens at msn.com
Thu Aug 7 20:08:27 CEST 2014
Hi all,
I just looked into this a bit more and found two things:
- I start out with only io_utils and object_utils
- Opening the preferences once adds keyconfig_utils
- Adding manual imports[1] to scripts/modules/bpy_extras/__init__.py gives me full access to all utils
Is this intentional and am I circumventing something here, or is this a bug?
Cheers,
Patrick
[1] from . import anim_utils, object_utils, io_utils, image_utils, keyconfig_utils, mesh_utils, view3d_utils
> From: p_boelens at msn.com
> To: bf-committers at blender.org
> Date: Wed, 30 Jul 2014 23:09:57 +0200
> Subject: [Bf-committers] Missing half of bpy_extras module
>
> Hey everyone,
>
> I was looking for a way to easily load an image through Python (and store the resulting image in a variable) and found "bpy_extras.image_utils.load_image()". However, my bpy_extras module only contained the following two submodules:
>
> - io_utils
> - object_utils
>
> Thinking it was my old version of Blender (2.69) I downloaded 2.71 and found only one new entry:
>
> - keyconfig_utils
>
> What happened to all the others (anim, image, mesh and view3d)? All of these are listed in the API docs, even for 2.69[1]. Do they (still) exist? Have they been (re)moved/ renamed?
>
> Thanks,
> Patrick
>
> [1] http://www.blender.org/documentation/blender_python_api_2_69_1/bpy_extras.html
>
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