[Bf-committers] Custom normals

Hadrien Brissaud hadriscus at gmail.com
Sun Aug 3 10:27:37 CEST 2014


I see thank you. I got a build yesterday on Graphicall but couldn't figure
out how to properly use the new modifier, I guess some doc will probably be
needed.

Regards,

Hadrien


On 3 August 2014 16:40, Bastien Montagne <montagne29 at wanadoo.fr> wrote:

> Not currently, no. It might be, ultimately, but imho the combination
> modifier + vgroup is powerful enough to cover 99% of the needs (at
> least, from use cases I found on the web). And adding direct edition in
> Edit mode (though possible with current design) implies much bigger
> changes in that mode, we'd have to add loops (face corners) selection
> mode, many edittools and code not only to edit the normals, but also
> maintain consistency of normals across 'smooth fans', etc. Not sure we
> would get an agreement on such invasive changes.
>
> Bastien
>
> Le 03/08/2014 09:30, Hadrien Brissaud a écrit :
> > Hello everyone,
> >
> > regarding the future implementation of custom normals ; is it planned to
> > have them editable in the viewport the same way as vertices edges and
> faces
> > (*ie* Maya style) ?
> >
> > Thank you,
> >
> > Hadrien
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>
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