[Bf-committers] Importing Assets: FBX VS Collada

Chad Fraleigh chadf at triularity.org
Mon Apr 28 04:03:00 CEST 2014

Just curious..

Would it not be possible to include a generic sub-process/pipe
import/export feature in blender. This would allow an external utility to
be run (transparent to the user, once install) which would be given the
filename (and/or sent the data via the stdio pipe) and in return it would
send a .blend formatted file (or sub-set of) back. Then it would be
processed like a file append. Exporting would be similar, only with
reversed data along the pipe.

After that, create a separate add-on [sub-]project with code that uses the
FBX SDK with a compatible license, which users could install if needed. It
would also allow other formats to better supported if license incompatible
native libraries exist for them.


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