[Bf-committers] FBX import support

Benjamin Tolputt btolputt at internode.on.net
Fri Apr 25 15:33:24 CEST 2014


On 25/04/2014, at 10:37 PM, Ton Roosendaal <ton at blender.org> wrote:

> What Alembic would offer - just baked meshes - is probably the best future. Any serious attempt to match rigs, constraints and modifiers between 3d apps is doomed anyway! :)

This might work for uses related *solely* to still picture & animated film development, but it does pretty much strand the game development folks trying to use Blender as an option in their pipelines. Animated armatures with skeletally attached meshes being imported and exported into/out of Blender is kind of essential for this area of Blender use.

--
Benjamin Tolputt


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