[Bf-committers] FBX import support

toni at playsign.net toni at playsign.net
Fri Apr 25 08:47:39 CEST 2014


This is why I’ve figured Collada may still be better to use -- at least it is open and ~specified.


Does not seem like a good idea to build the future on something secret (and ugly?) in the long run.


~Toni







From: Bastien Montagne
Sent: ‎Friday‎, ‎April‎ ‎25‎, ‎2014 ‎9‎:‎45‎ ‎AM
To: bf-blender developers





Tom said the essential. :)

We had to understand both the binary encoding[1] and format layout[2] of 
this ugly thing,
and directly write from the py scripts… Highly frustrating and 
time-consuming tasks, esp.
since FBX has some very odd inconsistencies and odd & picky expectations.

Note that armature and animation support on import side are on my TODO, 
just have to find
some time for this, bugs are another frustrating and time consuming task. :/

Bastien

[1] 
http://code.blender.org/index.php/2013/08/fbx-binary-file-format-specification/
[2] 
http://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure 
(still heavy WIP).

On 25/04/2014 01:45, Tom M wrote:
> The license for the FBX library is incompatible with the GPL, so not
> it is not included.  The FBX importer and exporter are based on
> reverse engineering the format.  The format is not documented.
>
> LetterRip
>
> On Thu, Apr 24, 2014 at 2:31 PM, Stefano Corazza <stefano at mixamo.com> wrote:
>> I hear there are improvements coming up... but many users are sending a
>> lot of complaints about FBX import in Blender.
>>
>> A few questions:
>>
>> 1 - Did we include in Blender the FBX SDK or otherwise how are these FBX
>> created?
>>
>> 2 - Right now there is no support for rigged/animated characters in the
>> FBX importer. Is this something anyone is working on?
>>
>> FBX is a very complex format we have deeply studied in the past year, I
>> just want to make sure we have a realistic vision of what is possible.
>>
>>
>>
>> Please please please comment on this post!!!  We want to know!!!
>>
>> Thanks
>>
>>
>> Stefano
>>
>>
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