[Bf-committers] Collada Importer still broken for Characters with multiple meshes/bind poses.

Stefano Corazza stefano at mixamo.com
Tue Apr 22 07:27:14 CEST 2014


Dear Ton,

I had linked the example files in my previous message:

>/  Here a test case where Blender simply crashes:
/>/  https://developer.blender.org/file/info/PHID-FILE-2kleiwpxahd6to6lac5y/#
/
We are happy to provide a full test set for Collada and FBX.


>
FBX is getting much more attention now than Collada. Might be a closer target to get done.

>

Collada is right now 90% there as it just lacks support for multiple meshes/bind poses.

For FBX are you integrating FBX SDK or are you reverse engineering the format?
I'm curious because as we checked we found that the FBX importer is far behind.

Thanks!

Stefano

__________________________




Hi Stefano,

A good first step is to provide a collada example (or a numnber of examples) in our tracker, so things are reported and we can have a reference for testing.

Same I would do for fbx files - same characters/animations preferably.

Then also report on which software can be used to read these files properly?

FBX is getting much more attention now than Collada. Might be a closer target to get done.

-Ton-

--------------------------------------------------------
Ton Roosendaal  -ton at blender.org  <http://lists.blender.org/mailman/listinfo/bf-committers>    -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 18 Apr, 2014, at 18:52, Stefano Corazza wrote:

>/  Dear BlenderDevs,
/>/  
/>/  Here is long term Blender partner Mixamo speaking, with over 200,000
/>/  users among which Blender users is one of the largest groups.
/>/  
/>/  At the moment he #1 issue with Blender for game development and
/>/  animation is non-native importing of assets. We get a lot of complaints.
/>/  In fact Collada 1.4.1 importer still has a major limitation: it does not
/>/  support multiple meshes/bind poses, which affects a large portion of
/>/  characters.
/>/  
/>/  Here a test case where Blender simply crashes:
/>/  https://developer.blender.org/file/info/PHID-FILE-2kleiwpxahd6to6lac5y/#
/>/  
/>/  As FBX import is not an option at the moment (no support for animation)
/>/  we would bring this up to your attention and hopefully escalate as it
/>/  has been broken for a long time and many many people are complaining
/>/  about it. Happy to provide more test cases and to test the fixes.
/>/  
/>/  Thanks!!!
/>/  
/>/  Stefano
/>/  _______________________________________________
/>/  Bf-committers mailing list
/>/  Bf-committers at blender.org  <http://lists.blender.org/mailman/listinfo/bf-committers>
/>/  http://lists.blender.org/mailman/listinfo/bf-committers
/




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