[Bf-committers] Node link swapping

patrick boelens p_boelens at msn.com
Tue Apr 15 03:01:53 CEST 2014


Aaand I should learn to read before commenting. =P Sorry about that!

> Date: Mon, 14 Apr 2014 16:16:41 -0700
> From: zzyxpaw at gmail.com
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] Node link swapping
> 
> Actually that was one of the ideas in my proposal :)
> 
> On 04/14/14 16:13, patrick boelens wrote:
> > Perhaps the swapping behaviour could be mapped to a key? For example, plugging in a new image output into a Mix node makes the existing link disappear, while doing so while holding shift could perform the swap.
> >
> > Just some thoughts.
> >
> > Cheers!
> >
> >> From: zanqdo at gmail.com
> >> Date: Mon, 14 Apr 2014 16:55:22 -0600
> >> To: bf-committers at blender.org
> >> Subject: Re: [Bf-committers] Node link swapping
> >>
> >> The old behavior was too broad and intrusive, maybe swapping could be
> >> implemented just in the few cases where it actually makes sense like
> >> in mix nodes
> >> Daniel Salazar
> >> patazstudio.com
> >>
> >>
> >> On Mon, Apr 14, 2014 at 4:53 PM, gandalf3 <zzyxpaw at gmail.com> wrote:
> >>> I have missed the node connection usability feature which was removed in
> >>> r61178, and I'm convinced that my node workflow is slightly slower than
> >>> it was before.
> >>>
> >>> I have written up a wiki page/request explaining why I think the old
> >>> behavior was faster in most cases. You can find it here:
> >>> http://wiki.blender.org/index.php/Dev_talk:Ref/Proposals/UI/Socket_Swapping
> >>>
> >>> And I just want to say how awesome Blender is, and also thanks, for
> >>> keeping Blender going :)
> >>>
> >>> --
> >>> -gandalf3
> >>>
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> 
> 
> -- 
> -gandalf3
> 
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