[Bf-committers] Question about external Blender interface
dfelinto at gmail.com
Fri Apr 4 18:16:41 CEST 2014
This can be implemented via Python, but you will need to handle all
the socket connectivity part.
It would be nice to have this built-in in Blender (maybe as new
bpy.app.handlers). But I don't think anyone is working on this it at
2014-04-04 13:05 GMT-03:00 <pablo /> <pablojmuratore at gmail.com>:
> * My background:
> I started using Blender a couple of months ago, I´ve been always a fan of
> 3D and Blender in general since I think it´s an excellent product.
> I work as a Web and Android developer
> * The object of the email:
> Ultimately when using Blender, I thought about using all 5 mouse buttons
> then it came to me that I have a Joystick with 3d movement and lots of
> buttons would be interesting using it with blender.
> Finally I came to the idea of developing an Android application to replace
> the main use of the keyboard.
> What I don´t know is if Blender allows any kind of connectivity out of the
> For example, it could use a port or something to which apps could connect
> and send in commands, or something else you guys might think of.
> The possibilities are really big since virtually anything could be used to
> control blender.
> I would like to know if this is possible and if there are already efforts
> towards it, I couldn´t find any info on the Web.
> If this is not the right place to post please let me know.
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers