[Bf-committers] Can blender do partial frame rendering?
kungfoobar at gmail.com
Sun Sep 22 08:58:03 CEST 2013
Write a temporal file called e.g. render_border.py with this text:
bpy.context.scene.render.border_min_x = 0.25
bpy.context.scene.render.border_max_x = 0.75
bpy.context.scene.render.border_min_y = 0.25
bpy.context.scene.render.border_max_y = 0.75
bpy.context.scene.render.use_border = True
And then execute blender -P render_border.py
2013/9/22 Jake Kauth <jake at kauth.org>
> Hi James,
> This also crossed my mind as I have been building my
> home render farm this week; after getting blender render, cycles,
> and luxrender network distribution working, I wondered if there
> is a cycles features that lets me distribute "sub frame rendering"
> to the network farm; this is something that luxrender does today
> and is a great feature.
> Also, on a side note, I have several patches to upgrade the netrender
> web UI and fix some glaring usability issues; is there a netrender
> maintainer who can help me review the changes?
> On 9/21/13, 2:51 PM, James Yonan wrote:
> > On the blender command line page, I don't see any mention of options for
> > rendering a portion of a frame, just whole frames.
> > I ask because I'm working on a render farm script, and I was wondering
> > if it might be possible via blender command line to break up a single
> > frame into smaller rectangles that would be rendered on different nodes
> > in the farm.
> > Or is the minimum unit of render work controllable from the command line
> > a single frame?
> > James
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