[Bf-committers] Surface and Volume modeling with new developed Bezier-Surface math

Dima Glibitsky dima.glib at gmail.com
Sat Sep 21 19:38:37 CEST 2013

Oops, my bad -- seems like Catmull-Clark isn't applicable here, Bezier
triangles use a different subdivision scheme ^_^"

On Sat, Sep 21, 2013 at 8:26 PM, Dima Glibitsky <dima.glib at gmail.com> wrote:

> Um, Roland -- just curious -- have you seen
> https://en.wikipedia.org/wiki/Bezier_triangle or
> https://en.wikipedia.org/wiki/Bezier_surface ? It's a surface type with
> pretty well-known implementation.
> I'm just another user, but I agree too that Bezier
> triangles/patches/surfaces would enable a modeling workflow not really
> possible with NURBS or "flat" polygons.
> Theoretically speaking, perhaps it can be implemented as a mesh modifier
> that subdivides and deforms polygons based on specific properties of mesh
> edges? (to not add a new kind of object data)
> I'm not sure if there is a general solution for n-sided bezier polygon,
> but at least triangles and quads can probably just use Catmull-Clark
> subdivision scheme.

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