[Bf-committers] Freeing the 3D manipulator.
hadriscus at gmail.com
Sat Sep 21 00:21:24 CEST 2013
are you aware this exactly can be done through the "transform orientations"
panel in Properties sidebar ?
On 20 September 2013 13:04, Alberto Torres <kungfoobar at gmail.com> wrote:
> 2013/9/19 Hadrien Brissaud <hadriscus at gmail.com>
> > adding custom orientations is already supported and easily accessible
> Maybe is not so easily accessible if people keep coming with new solutions.
> I suggest to have a key (with an equivalent and easy to discover GUI
> element) to add a transform and set it right away, and pressing the key
> again goes back to the previous setting. The key part can be easily done
> calling create_orientation(use=True) and delete_orientation(). On the GUI
> side, both usage and discoverability can be greatly improved. In the
> "transform orientation" drop-down box in the header I would add a "add
> custom" mode that basically calls create_orientation(use=True).
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers