[Bf-committers] Patch to allow recording of static objects in game engine
james at openvpn.net
Sun Sep 8 20:36:50 CEST 2013
Remember, these are 10 and 11-year-olds :) I think patching and
building stuff would be confusing at that age level, especially
considering that the school computer lab machines are all Windows.
But it would be a great suggestion for an older group, say high-school
On 08/09/2013 11:01, Gavin Howard wrote:
> Even if it can't be applied for 2.69, you can do something else. You can
> teach the club how to BUILD Blender on their own machines.
> Of course, I don't know if they would like that, but if they would, then
> you can teach them how to apply the patch to the sources, build, and then
> test it. It might be pretty fun for them to have a "customized Blender".
> God Bless,
> Gavin Howard
> On Sun, Sep 8, 2013 at 10:51 AM, James Yonan <james at openvpn.net> wrote:
>> Can this patch be considered for inclusion in 2.69? All feedback has
>> been incorporated, and the patch has been in the field for several
>> months (applied to 2.68a) with no known issues.
>> I'm going to be hosting a Blender club at my son's elementary school,
>> and we need this patch, otherwise we can't record the animation of
>> static objects that are controlled by logic bricks, which means that we
>> can't do cool stuff like this: http://www.youtube.com/watch?v=yltDGgW4jd0
>> One could argue that this is a bug fix, since the capability to record
>> the animation of static objects existed in previous blender versions (<
>> 2.60) and was removed without explanation.
>> On 01/05/2013 03:32, Dalai Felinto wrote:
>>> Hi James,
>>> Could you upload the patch in the blender tracker?
>>> It's better to discuss eventual changes there
>>> (and an example file there would help as well).
>>> My only concern with the patch (and we are better off discussing that in
>>> the tracker) is that I would probably have a m_animate property
>>> (instead of objprop.m_static_animate).
>>> This way we don't need to check IsDynamyc() inside RecordAnimation().
>>> That also means that if you have a dynamic object and temporary disable
>>> Dynamics (via logic bricks) the object will still has its movements
>>> recorded, which I think it's reasonable (it may already happen, not sure
>>> the actuator affects the result of IsDynamic() - too late now for me to
>>> check the code ;).
>>> Nice video by the way.
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>> Bf-committers mailing list
>> Bf-committers at blender.org
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers