[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59791] trunk/blender/source/blender/ editors/space_view3d/view3d_fly.c: tweaks to fly mode

Campbell Barton ideasman42 at gmail.com
Wed Sep 4 04:19:13 CEST 2013


We should probably have FPS style navigation too, as a preference or an addon.

On Wed, Sep 4, 2013 at 11:55 AM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> [Bastard ZanQdo] Does anyone use flight mode? Users have asked numerous
> times for simple *FPS style navigation* and not this weird momentum driven,
> uncontrollable.. thing. [/Bastard ZanQdo]
>
> hugs
>
> Daniel Salazar
> patazstudio.com
>
>
> On Tue, Sep 3, 2013 at 7:49 PM, Campbell Barton <ideasman42 at gmail.com>wrote:
>
>> Revision: 59791
>>
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59791
>> Author:   campbellbarton
>> Date:     2013-09-04 01:49:20 +0000 (Wed, 04 Sep 2013)
>> Log Message:
>> -----------
>> tweaks to fly mode
>> - rotating the view is faster.
>> - arrow keys work (was only wasd-rf before)
>> - when stationary wheel or +/- will set z direction (so mouse wheel always
>> sets the fly axis back to z)
>>
>> Modified Paths:
>> --------------
>>     trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
>>
>> Modified: trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
>> ===================================================================
>> --- trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
>>  2013-09-04 01:29:34 UTC (rev 59790)
>> +++ trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
>>  2013-09-04 01:49:20 UTC (rev 59791)
>> @@ -159,6 +159,11 @@
>>         WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0,
>> FLY_MODAL_DIR_UP);
>>         WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0,
>> FLY_MODAL_DIR_DOWN);
>>
>> +       WM_modalkeymap_add_item(keymap, UPARROWKEY, KM_PRESS, 0, 0,
>> FLY_MODAL_DIR_FORWARD);
>> +       WM_modalkeymap_add_item(keymap, DOWNARROWKEY, KM_PRESS, 0, 0,
>> FLY_MODAL_DIR_BACKWARD);
>> +       WM_modalkeymap_add_item(keymap, LEFTARROWKEY, KM_PRESS, 0, 0,
>> FLY_MODAL_DIR_LEFT);
>> +       WM_modalkeymap_add_item(keymap, RIGHTARROWKEY, KM_PRESS, 0, 0,
>> FLY_MODAL_DIR_RIGHT);
>> +
>>         WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0,
>> FLY_MODAL_AXIS_LOCK_X);
>>         WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0,
>> FLY_MODAL_AXIS_LOCK_Z);
>>
>> @@ -580,6 +585,12 @@
>>                                 double time_currwheel;
>>                                 float time_wheel;
>>
>> +                               /* not quite correct but avoids confusion
>> WASD/arrow keys 'locking up' */
>> +                               if (fly->axis == -1) {
>> +                                       fly->axis = 2;
>> +                                       fly->speed = fabsf(fly->speed);
>> +                               }
>> +
>>                                 time_currwheel = PIL_check_seconds_timer();
>>                                 time_wheel = (float)(time_currwheel -
>> fly->time_lastwheel);
>>                                 fly->time_lastwheel = time_currwheel;
>> @@ -599,6 +610,12 @@
>>                                 double time_currwheel;
>>                                 float time_wheel;
>>
>> +                               /* not quite correct but avoids confusion
>> WASD/arrow keys 'locking up' */
>> +                               if (fly->axis == -1) {
>> +                                       fly->axis = 2;
>> +                                       fly->speed = -fabsf(fly->speed);
>> +                               }
>> +
>>                                 time_currwheel = PIL_check_seconds_timer();
>>                                 time_wheel = (float)(time_currwheel -
>> fly->time_lastwheel);
>>                                 fly->time_lastwheel = time_currwheel;
>> @@ -806,9 +823,10 @@
>>
>>  static int flyApply(bContext *C, FlyInfo *fly)
>>  {
>> -#define FLY_ROTATE_FAC 2.5f /* more is faster */
>> +#define FLY_ROTATE_FAC 10.0f /* more is faster */
>>  #define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */
>>  #define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each
>> step */
>> +#define FLY_SMOOTH_FAC 20.0f  /* higher value less lag */
>>
>>         /* fly mode - Shift+F
>>          * a fly loop where the user can move move the view as if they are
>> flying
>> @@ -1052,7 +1070,7 @@
>>                         }
>>
>>                         /* impose a directional lag */
>> -                       interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev,
>> (1.0f / (1.0f + (time_redraw * 5.0f))));
>> +                       interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev,
>> (1.0f / (1.0f + (time_redraw * FLY_SMOOTH_FAC))));
>>
>>                         if (rv3d->persp == RV3D_CAMOB) {
>>                                 Object *lock_ob = fly->root_parent ?
>> fly->root_parent : fly->v3d->camera;
>>
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>>
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-- 
- Campbell


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