[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59791] trunk/blender/source/blender/ editors/space_view3d/view3d_fly.c: tweaks to fly mode

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed Sep 4 03:55:35 CEST 2013


[Bastard ZanQdo] Does anyone use flight mode? Users have asked numerous
times for simple *FPS style navigation* and not this weird momentum driven,
uncontrollable.. thing. [/Bastard ZanQdo]

hugs

Daniel Salazar
patazstudio.com


On Tue, Sep 3, 2013 at 7:49 PM, Campbell Barton <ideasman42 at gmail.com>wrote:

> Revision: 59791
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59791
> Author:   campbellbarton
> Date:     2013-09-04 01:49:20 +0000 (Wed, 04 Sep 2013)
> Log Message:
> -----------
> tweaks to fly mode
> - rotating the view is faster.
> - arrow keys work (was only wasd-rf before)
> - when stationary wheel or +/- will set z direction (so mouse wheel always
> sets the fly axis back to z)
>
> Modified Paths:
> --------------
>     trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
>
> Modified: trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
> ===================================================================
> --- trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
>  2013-09-04 01:29:34 UTC (rev 59790)
> +++ trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
>  2013-09-04 01:49:20 UTC (rev 59791)
> @@ -159,6 +159,11 @@
>         WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_UP);
>         WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_DOWN);
>
> +       WM_modalkeymap_add_item(keymap, UPARROWKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_FORWARD);
> +       WM_modalkeymap_add_item(keymap, DOWNARROWKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_BACKWARD);
> +       WM_modalkeymap_add_item(keymap, LEFTARROWKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_LEFT);
> +       WM_modalkeymap_add_item(keymap, RIGHTARROWKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_RIGHT);
> +
>         WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0,
> FLY_MODAL_AXIS_LOCK_X);
>         WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0,
> FLY_MODAL_AXIS_LOCK_Z);
>
> @@ -580,6 +585,12 @@
>                                 double time_currwheel;
>                                 float time_wheel;
>
> +                               /* not quite correct but avoids confusion
> WASD/arrow keys 'locking up' */
> +                               if (fly->axis == -1) {
> +                                       fly->axis = 2;
> +                                       fly->speed = fabsf(fly->speed);
> +                               }
> +
>                                 time_currwheel = PIL_check_seconds_timer();
>                                 time_wheel = (float)(time_currwheel -
> fly->time_lastwheel);
>                                 fly->time_lastwheel = time_currwheel;
> @@ -599,6 +610,12 @@
>                                 double time_currwheel;
>                                 float time_wheel;
>
> +                               /* not quite correct but avoids confusion
> WASD/arrow keys 'locking up' */
> +                               if (fly->axis == -1) {
> +                                       fly->axis = 2;
> +                                       fly->speed = -fabsf(fly->speed);
> +                               }
> +
>                                 time_currwheel = PIL_check_seconds_timer();
>                                 time_wheel = (float)(time_currwheel -
> fly->time_lastwheel);
>                                 fly->time_lastwheel = time_currwheel;
> @@ -806,9 +823,10 @@
>
>  static int flyApply(bContext *C, FlyInfo *fly)
>  {
> -#define FLY_ROTATE_FAC 2.5f /* more is faster */
> +#define FLY_ROTATE_FAC 10.0f /* more is faster */
>  #define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */
>  #define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each
> step */
> +#define FLY_SMOOTH_FAC 20.0f  /* higher value less lag */
>
>         /* fly mode - Shift+F
>          * a fly loop where the user can move move the view as if they are
> flying
> @@ -1052,7 +1070,7 @@
>                         }
>
>                         /* impose a directional lag */
> -                       interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev,
> (1.0f / (1.0f + (time_redraw * 5.0f))));
> +                       interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev,
> (1.0f / (1.0f + (time_redraw * FLY_SMOOTH_FAC))));
>
>                         if (rv3d->persp == RV3D_CAMOB) {
>                                 Object *lock_ob = fly->root_parent ?
> fly->root_parent : fly->v3d->camera;
>
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