[Bf-committers] Surface and Volume modeling with new developed Bezier-Surface math
mfoxdogg at gmail.com
Thu Oct 31 22:06:29 CET 2013
Very impressive, though a few little pinching and bulging issues
i can't wait for it to be interactive :)
On 01/11/13 06:15, Roland Adorni wrote:
> I haven't given up completely and am still working on my
> Bezier-Surface/Volume 3D-modelling idea from time to time.
> This is the latest results:
> What's new is that I figured out how to auto-calculate the handle
> lengths the way that the surfaces are best rounded and natural smooth.
> All the Blender default sphere meshes really become a sphere..and the
> torus is round and the other objects are just natural rounded.
> As it seems to me the only thing that not become a perfect sphere is
> the cube...but than can you even make a sphere out of a cube?
> What was the thing with the impossibility to transforming a circle in a
> square again? (I am joking. )
> I really don't know about the cube thing if it should become a sphere or
> as it rather seems shouldn't become a sphere. At least no perfect one.
> Well I created a DropBox and uploaded my python script to it:
> So you can use and experiment with it yourself if you like. (Check the
> read me)
> Don't expect a very user friendly all working script or something.
> It's my working script and I will update from time to time whenever I
> feel to work on this idea again.
> A known issue at the moment: The tangential planes aren't calculated
> always correctly. I will have to calculate them in another way.
> best regards,
> rad, Roland Adorni
> p.s. Thank you for the head up email in the past Jake. :) That was nice.
> I already thought my study is of no interest to anyone.
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