[Bf-committers] Monday Developer Meeting, Blender Institute
dfelinto at gmail.com
Thu Oct 31 02:28:54 CET 2013
Thanks for the clarifications.
I guess irc meetings have their advantages after all ;)
As for Hives I ended up writing my 2 cents as (non active but present) bge
maintainer. But I'll assess this with Sjoerd and the rest of the team.
It was a really good meeting by the way. I wish we could have those moments
more often. (And with more developers present ;)
On Oct 30, 2013 1:44 PM, "Brecht Van Lommel" <brechtvanlommel at pandora.be>
> A few comments on this to clarify.
> On Mon, Oct 28, 2013 at 5:04 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
> > * Viewport VFX II:
> > ** Brecht will handle it
> > ** He will try to break it down in merge-able pieces
> > ** OPENGL ES should be extensively tested
> I didn't say I would break it down into merge-able pieces or merge it
> myself, maybe that ends up happening, but no such decision was taken.
> Only mentioned that the best merging strategy could be to do it in
> smaller pieces, to avoid making all of Blender unstable, and it would
> make it easier to detect which exact changes caused which graphics
> drivers / cards to fail.
> > * Hives will be an addon_contrib
> I don't think this was an actual decision that was made, just that it
> made sense to the people there to add it there first like most addons.
> But this is the decision of addon and BGE maintainers and they weren't
> at this meeting.
> > * No new release in a while - stretching the current release cycle
> Also no hard decisions on dates taken here, but people seemed to agree
> that this would very likely be a longer release cycles than the
> typical 2-3 month schedule.
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