[Bf-committers] Terrain modeling
joelgodin at ymail.com
Sat Oct 26 13:38:54 CEST 2013
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This discussion and other relating to usage of Blender should be taken to BlenderArtists.org.
On Friday, October 25, 2013 10:14 PM, Tyler Mercer <tyleramercer at gmail.com> wrote:
If those red things are buildings, you might have more success if you
edited them out of the heightmap and color map and used cuboids instead.
On Wed, Oct 23, 2013 at 2:54 PM, Jacob Merrill
<blueprintrandom1 at gmail.com>wrote:
> Break up the map into smaller sections and then load and unload them? Use
> world coordinates to determine what is loading and unloading?
> On Oct 23, 2013 8:42 AM, "Stephen Swaney" <sswaney at centurytel.net> wrote:
> > On Tue, Oct 22, 2013 at 05:42:39PM +0200, Pierrick Koch wrote:
> > >
> > > I am using a small script  to generate terrain from aerial image
> > > and heightmap .
> > > Those two images are quite big (9000x9000) with a 5cm per pixel
> > resolution.
> > >
> > > My knowlwedge in modeling and mapping is quite limited,
> > > so I'm only using a grid and the "Displace" modifier,
> > > which limits me to a resolution of 50cm per pixel,
> > > and results in a model of 850K+ vertices and 1.7M+ tris .
> > The HIRISE DTM importer works with some huge files to produce
> > terrain at varying resolutions. Maybe something useful in
> > there?
> > --
> > Stephen Swaney sswaney at centurytel.net
> > 231-313-2492 skype: sswaney (GMT-4)
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