[Bf-committers] Terrain modeling

Jacob Merrill blueprintrandom1 at gmail.com
Wed Oct 23 22:54:39 CEST 2013


Break up the map into smaller sections and then load and unload them? Use
world coordinates to determine what is loading and unloading?
On Oct 23, 2013 8:42 AM, "Stephen Swaney" <sswaney at centurytel.net> wrote:

> On Tue, Oct 22, 2013 at 05:42:39PM +0200, Pierrick Koch wrote:
> >
> > I am using a small script [1] to generate terrain from aerial image
> > and heightmap [2].
> > Those two images are quite big (9000x9000) with a 5cm per pixel
> resolution.
> >
> > My knowlwedge in modeling and mapping is quite limited,
> > so I'm only using a grid and the "Displace" modifier,
> > which limits me to a resolution of 50cm per pixel,
> > and results in a model of 850K+ vertices and 1.7M+ tris [3].
>
> The HIRISE DTM importer works with some huge files to produce
> terrain at varying resolutions.  Maybe something useful in
> there?
>
> --
> Stephen Swaney          sswaney at centurytel.net
> 231-313-2492                skype: sswaney                  (GMT-4)
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