[Bf-committers] A key map tweak for (possibly) letting LMB and RMB cooperate better
jonathan at cgcookie.com
Fri Oct 18 00:10:43 CEST 2013
Personally I like these changes, although I'll make one small suggestion.
And that is to user CTRL+LMB for cursor positioning, rather than double
click. I've always found double click in Blender to be a bit haphazard, and
is more likely to cause accidental transforms if clicking near a
manipulator or other action item. CTRL+LMB is very safe, and very easy.
On Thu, Oct 17, 2013 at 12:44 PM, Gaia <gaia.clary at machinimatrix.org> wrote:
> Today i played a bit with Key bindings and after
> a bit of trial and errorand some help from the IRC
> i created this key map:
> This key map uses mostly the default key-binding
> of blender's factory settings. I made only 2
> 1.) Tweak with LMB moves the selected items when i
> LMB and drag. (this is equal to 'g' and drag)
> 2.) Double click LMB will set the 3D-Cursor location
> (instead of single LMB)
> I made these changes because of following thoughts:
> * I found the idea to use RMB as selector and LMB as actor
> a nice separation of concerns.
> So it felt very natural and straight forward to me to use
> Tweak (LMB plus slight dragging) to grab the current selection.
> * Ichanged the setting from LMB to LMB + LMB (double click LMB).
> This makes it less probable that i unintentionally move the
> 3D cursor to some arbitrary place. Remind that 3D Cursor
> positioning can not be reverted with CTRL +Z.
> Note that as a side effect this change fits very well into the
> LMB/RMB discussion as it strictly keeps select with RMB but
> still allowsto move the selected elements with LMB which is
> in my opinion100 percent according to the Blender philosophy.
> And it introduces"move with LMB" in a natural way (even
> without the need to have the3D-Manipulator enabled)
> Please let me know what you think about this "key binding tweak"
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