[Bf-committers] Joining objects and merging UV Layouts has Changed in Behaviour (2.69)
montagne29 at wanadoo.fr
Tue Oct 15 12:37:53 CEST 2013
Here is proposed patch: http://www.pasteall.org/46507/diff
On 15/10/2013 12:20, Bastien Montagne wrote:
> Why not simply add a toggle to join cd layers either by name or by
> indices (with first option by default)? I think it can be useful. And
> we also use CustomData_merge in other contexts than join op, where we
> do not need name comparison. So as the change is pretty simple (will
> have a patch very soon)…
> On 15/10/2013 12:15, Brecht Van Lommel wrote:
>> Why not rename the UV layer before joining, so that it matches?
>> There's also vertex groups, shape keys, vertex colors, should all
>> those have options to join by index too? I think it's better if they
>> all just join by name instead of adding options here.
>> If you choose a UV layer in a material that is name based, not index
>> based, so the index should not be considered to have any meaning.
>> On Tue, Oct 15, 2013 at 10:49 AM, Gaia<gaia.clary at machinimatrix.org>
>>> For 2.69 when joining objects, then the UV maps are joined
>>> by name instead of by index. While this sounds like a good
>>> change unfortunately this results in an unpleasant
>>> follow up issue:
>>> Assume you have 2 objects, each with one single UV Layer,
>>> but both UV Layers are named differently. Now, after joining
>>> the object has 2 UV Layers.
>>> The problem is: We do not (yet) have a Join UV Layers function.
>>> - The easiest fix would be to add an option to the Join operator, like:
>>> Join UVS by [Index|Name]
>>> - Or add a function for joining UV Layers
>>> Now the question is: Can this be fixed for 2.69 in one way or the
>>> other ?
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>> Bf-committers mailing list
>> Bf-committers at blender.org
More information about the Bf-committers