[Bf-committers] Joining objects and merging UV Layouts has Changed in Behaviour (2.69)

Bastien Montagne montagne29 at wanadoo.fr
Tue Oct 15 12:37:53 CEST 2013


Here is proposed patch: http://www.pasteall.org/46507/diff

On 15/10/2013 12:20, Bastien Montagne wrote:
> Why not simply add a toggle to join cd layers either by name or by 
> indices (with first option by default)? I think it can be useful. And 
> we also use CustomData_merge in other contexts than join op, where we 
> do not need name comparison. So as the change is pretty simple (will 
> have a patch very soon)…
>
> On 15/10/2013 12:15, Brecht Van Lommel wrote:
>> Why not rename the UV layer before joining, so that it matches?
>> There's also vertex groups, shape keys, vertex colors, should all
>> those have options to join by index too? I think it's better if they
>> all just join by name instead of adding options here.
>>
>> If you choose a UV layer in a material that is name based, not index
>> based, so the index should not be considered to have any meaning.
>>
>> On Tue, Oct 15, 2013 at 10:49 AM, Gaia<gaia.clary at machinimatrix.org>  
>> wrote:
>>> Hi;
>>>
>>> For 2.69 when joining objects, then the UV maps are joined
>>> by name instead of by index. While this sounds like a good
>>> change unfortunately this results in an unpleasant
>>> follow up issue:
>>>
>>> Assume you have 2 objects, each with one single UV Layer,
>>> but both UV Layers are named differently. Now, after joining
>>> the object has 2 UV Layers.
>>>
>>> The problem is: We do not (yet) have a Join UV Layers function.
>>>
>>> - The easiest fix would be to add an option to the Join operator, like:
>>>
>>>       Join UVS by [Index|Name]
>>>
>>> - Or add a function for joining UV Layers
>>>
>>> Now the question is: Can this be fixed for 2.69 in one way or the 
>>> other ?
>>>
>>> thanks,
>>> Gaia
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